Multisensory Experience (MSX) Canvas: A New Tool for Autoethnography Research in Experience Design

Abstract

Autoethnography is one of the research methods that share some similarities with design practice, due to its nature that is closely related to anthropology. In the context of experience design, designers might find difficulties to materialize the concept of experience during their research. This happens because experience is full of sensorial sensations, while at the same time it is influenced by previous experience, and personal intention. This paper investigates all the elements that designers could document during their autoethnography research in experience design. This paper introduces a canvas, namely Multisensory Experience (MSX) Canvas to help designers to mapped out various elements that shaping an experience during their autoethnography research. The aim of MSX Canvas is to help designer to documenting their experience through texts and visual based on multisensory interaction, and how it can shape the perception for future interaction. This will enable designer to identify the room to improving the experience. This paper discusses the process of creation of the MSX Canvas, from the supporting theories to the evolution of the tool itself. Followed with the explanation of the structure of the tool and how to use the tool.

Presenters

Fitorio Leksono
Lecturer, Design and The Built Environment, Curtin University, Western Australia, Australia

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

2025 Special Focus—Thinking, Learning, Doing: Plural Ways of Design

KEYWORDS

Multi sensory, Autoethnography, Experience design, Research tool